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Before you go to the next portion of the training though, and the game doesn’t mention that part, Gok wants a medical kit, so you get to explore a bit and learn just how much padding the game has in play-time by its unnecessarily labyrinthine level design and no suggestion of a map or compass.
![sins of a solar empire trinity trainer sins of a solar empire trinity trainer](https://screenshots.gamerinfo.net/sins-of-a-solar-empire-trinity/30506.jpg)
You get your first real option after killing Durg, you can’t get out of it that I found, and Gok is upset about it. This all continues to this day in real life. It’s gross, and made the game harder to play than the utter lack of direction it’s levels often have. Reject it heavy-handedly if that’s the aim here, but don’t pull real examples and slap them ham-fistedly across your “partially terraformed planet” science-fantasy setting. The whole setup of this story is just itchy to me. Rodents are a favorite depiction by racists of their targets. They're using the same claims and the same nonsense racial science to justify real world slavery, and abuse of black and indigenous peoples across both American continents and everywhere they got dragged to serve. Someone I grew up with commented about how they always thought I’d looked like a rat when I started being more open about my embracing of my roots in a Jewish American immigrant family.Īmerican imagery frequently casts traditional African and Indigenous American cultural and religious practices as barbaric. For centuries Europeans used claims of children being taken, eaten, sacrificed as an excuse to evict, harass, abuse, and murder my people. Maybe they’re being heavy handed, but they’re doing it wrong. Set dressing for a conflict between shiny armored, city-dwelling, alabaster nobility and their barbaric rat slaves. Why do we need to tell stories of realistic racism using real world racism as just set dressing. Before we go any further and learn any more details about this setup. I wanna take a moment out of this to just wonder why this story needed to be told this way. Blood Libel just casually wrapped into the way this whole racial conflict is cast. Argue against that and suddenly Tobias, your trainer, has a story about how his poor niece got taken in the night to their hole and eaten, sacrificed for their religion’s rituals. You follow this up by being told to execute a ratkin for stealing from the kitchen. I actually really enjoy Gok’s lines here, he’s good at playing into the “stupid rat” stereotype he gets treated with, and has a lot of jokes about “lots of rat iron-y” to come. Your first bit of training involves going to get weapons from a ratkin in the armory named Gok. Two sides to pick from, and one is justifying slavery with lines pulled straight out of Race Science nonsense. Not anything you’ve missed this far, but just in case, you get two opinions on whether the Ratkin deserve the apparent slavery they’re in or not. They both have very different opinions on the situation though, and following up with both of them will reveal a bit about the central conflict. Meet a couple other humans on the way and confirm that no, these Naboru people are not humans. The whole vibe of these two seem like a weird cross between pseudo-viking fiction aesthetic and a thick dose of orientalism for the “monk” feeling you’re supposed to get from them. Wake up to an insulting man that simultaneously goes out of his way to be a donk, and explains the basic function previously mentioned, and then follow a humanoid rat to the other guy who’ll train you. I was actually pretty disappointed that this wasn’t used as an opportunity for a diegetic health bar like Isaac got in Dead Space but alas, this is not the case. Plot twist here though, instead of being dead the whole game, you’re actually immortal! When you die, you’re reborn through the weird glowing belt that exists outside of your clothing regardless of improbability or function. Yay! It’s a soulslike and you start the game by dying. This is followed by your own coffin getting cracked open, and you’re promptly stabbed through the gut by one of these things. The Last Oricru starts off with you trapped in a coffin-like pod, from inside which you watch another one of these things get cracked open by some lumbering, zombie-like creature.